+1 Upgrade Per Kill progression: enchants, perks, crates and capes
Outside the upgrade ladder, +1 Upgrade Per Kill has four progression systems named by the developer: rolling Enchants, buying Perks with Gold, opening Crates, and collecting Capes. Three leaderboards track Best Streak, Top Kills and Fastest Diamond.
Systems
| System | How the developer describes it |
|---|---|
| Enchants | Rolled |
| Perks | Bought with Gold |
| Crates | Opened |
| Capes | Collected |
| Gear Saver | Keeps armor after a high-upgrade death |
Leaderboards
| Leaderboard | Measures |
|---|---|
| Best Streak | Longest run of kills |
| Top Kills | Total kills |
| Fastest Diamond | Quickest climb to Full Diamond |
Full Diamond is the fourth of eight tiers on the ladder, so the Fastest Diamond board measures the first half of a climb.
Not yet published
Gold earning rates, enchant odds and crate contents are not on the listing. This page will not invent them.